Bannerlord siege ai broken. last siege we had an army of 1200 or so. Also, if you're running around in an armor worth an Army it should properly protect you from light attacks. And because the AI launches the assault immediately once you leave the siege, you can't even join their hypothetical Army to participate. native blue-gear option works with rams and Hey! Sorry to hear you’re experiencing problems with the siege AI. like at all. Had my The last couple of days I have noticed that the siege AI seems to be utterly broken on the highest difficulty. 2 Beta. fight? Less than that, maybe dont even use any. I've never ever seen a single AI unit go for an arrow barrel, but whenever I'm in a defensive siege I clearly see that they're perpetually at full ammo. Another rant, I swear the AI only wants to push one siege tower at a time, and if there is a single catapult on defense the snipers operating it will never let a siege tower reach the castle. I have 80 fian champions. However the snowballing really needs to be addressed. I guess cavalry is just a matter of preference. Reply reply Why is the economy in this game so broken? this is the problem. its like having 2+ open gates when you attack, so no need for siege-towers or ram. Half the time my enemy has hundreds of archers and wastes them all stupidly. you must be very experienced and always give the best orders in the siege attack. ADMIN MOD Siege AI broken . they only will go up one ladder at a time when the ladder siege engine Seriously, offensive siege AI is intensively dumb. simply it is terrible. The left siege tower and ram was destroyed so i was thinking of restarting the siege since siege tower is broke. Lastly, fuck the Battanian siege maps. the are 2 options: 1) you dont build siege units and attack asap. 7. I’ve been staring for like 5 minutes straight at a siege ladder having a soldier climb up 5 steps and then back down like clockwork. Perfection Reply reply when siege the town or castle build only 4 siege weapons like catapult or triboke and attack with all together at the same time. but for some reason when I am in command I can’t seem to get the AI to behave normally. If you breached the walls and want to weaken the garrison/militia before charging (they tends to mass behind the breaches), depending on where you can put the siege engine and if the infantry are in plain sight or not, the trebuchet, onagers or ballistas are all viable. I started using the ladder rush and I'm never going back. The team intends to showcase more of its title says it all. Result in only some of the attackers get send to you, like 10 or 20 per group. Add a tag to the parent entity, that will later be used on siege ladders and siege towers (ex:wall_segment_left, wall_segment_right). Don't want to bother with a 60gb game download with slow internet unless the AI is fixed. There is also a new functionality now: Posture system added to the game. To do a legit siege 1: if you have mostly ranged units and higher power, just launch a normal assaults (no siege gear) and place ranged groups in front of the ladders, IF THEY WORK then they should fire squad the defenders until there's only 50% or less left, then you can charge them up the ladders (slowly) to finish of the rest. ) Peace. Firstly, I couldn’t assign any troops to the siege tower, when selecting it with the blue cog Realistically, attackers would need at least a 3 to 1 advantage in numbers to stand a good chance of winning in an attack on a castle. They NEVER actually attack. Be mindful not to bring the catapults. Edit: the AI game I’m playing with this one has to do with their gate and siege defense mechanics. But in bannerlord, attackers do not need nearly such an advantage. Rejoin siege. the battle is 1500 vs my defending 500. This sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. The siege ai is broken af. This thread is archived New comments cannot be posted and votes cannot be cast Siege AI is really broken in bannerlord. this is idiothic prooff. currently the soldiers are just way to inefficient to be left to AI -- despite most of the siege/defense process handled by the AI. When I first started playing bannerlord I desperately wanted to treat sieges like they are in Total War games( if you’re familiar) and was disappointed when it seemed like the battle only takes place on the walls or right behind the main gate. And if I leave the siege and come back to initiate the attack, my game hard crashes me to the dashboard I had the option to attack when I initiated the siege, but an ai lord took over the siege, chose not to attack for 14 days straight even though I had already broken the walls, broken all enemy catapults and starved the garrison long ago Rts camera mod, I haven’t tried the new 1. Siege AI is notoriously bad right now. With the new army leader leading the siege i could only build more siege engines or leave the army. ly/3ysJ4aG more. There are 22 votes, 36 comments. When our siege tower hit the walls we spent like 10 minutes killing the swarm of enemies, then after clearing out the walls, my men started retreating, then back at the bottom of the tower, they once again advance. I just started a siege and the AI took over when they showed up. The onagers actually target siege equipment, and typically destroy the ram and (maybe) a siege tower, which is pretty huge in sieges. . in a normal battle my fians typically get 5-1 kill ratio, hell even attacking! my fians can beat the archers on the wall but defending its impossible to control them. They don't fight on the ground the way the player does and so the broken unit AI isn't relevant I think. Just happened to me, went down just before siege ended and left my troops to finish it but there is 1 Khuzait guy stuck inside the ground I found while freecamming. I'm pretty sure the only instance where ranged units actually straight up have unlimited ammo is if they're the defending side in a siege. So what ive experience is this. For some reason if they knock down your main gate, theyll sit in a choke hold and rack up 700-800 losses instead of 200. Does anyone actually understand how the system works broken siege ai. Never use anything else unless you know you have to try it. I lead an assault with a battering ram and siege tower, along with 3 catapults. Push those AI troops off the siege weapons and take them out 5 at a time. 1. I don’t think Bannerlord field battles are worse than VC, but they could be a lot better. All siege paraphernalia is long done. Don't count on breaches. It used to be that the attacking AI would send infantry to move the siege engines to Buggy/Poor AI. Even siege equipment makes no sense as a defender. 5. and much less casualties. Then your units slowly advance with your engines. Still broken a$$ siege AI? That was my biggest gripe since the start, checked in a few months ago and it was still broken. they cant climb ladders. 2 are all kinds of broken. Castle garrison is starving. Things like 50-100 people defending castles vs 2000 was common. I think i found a way for the ai to utilize all 3 ladders. The onagers actually target siege equipment, and typically destroy the ram and (maybe) a This mod modifies the RBM AI by keeping the enhanced RBM AI for field battles while restoring vanilla AI for sieges. It's needs a huge rework. I'm not sure if this impacts anyone else, but the AI for the troops in sieges is absolutely broken for me. Castles morale was already only 18 with 0 food left and 150 defenders remaining. Weve killed 200 of them. The defending AI on wall just letting the attacking force 1) destroy all walls + destroy all defending siege units before you attack 2) if you disrupt or change default auto-ai F6 command in a siege battle, its your fail. Whether it's a bug Trebuchets for destroying walls. Your posture bar is shown below your health bar. I don't ever seem to have problems, but I also don't send troops/lead assaults until the walls are all broken from Trebs and the enemy has no viable siege engines. You're just forced to build up and prepare a siege, and then hand it over to some other cunt. Sort by: Best. Hope to god your battering ram doesn't get nuked by defensive trebuchets, also. The beauty of Bannerlord seige ai, my troops attacking the gate from the inside while the defenders stare them down. 3. Leave siege. however i want to just comment on the issues that plague the AI during a siege. Enjoy improved siege mechanics from recent Taleworlds updates, including keep battl This mod is for players who want to experience the best of both Vanilla and RBM when it comes to AI behavior in Mount & Blade II: Bannerlord r/Bannerlord • Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. I swear several months ago there was a glorious period where the AI actually would use siege gear properly and attack. We are aware of this problem and our QA team is currently investigating the pathfinding issues in sieges. The team intends to showcase more of its . VC to Bannerlord is a different comparison - there were many great features in VC that were inexplicably dropped in Bannerlord, mostly related to siege and field battles. ai_siege_settlement <Hero name> | <settlement name> there are others similar to this as well, so once you download the command line mod, you will be able to see most by just typing campaign. Yes, but by leaving you don't get to loot the place. If the siege AI is still broken I won't even bother. I'll purposely Sieges in 1. Some cities are stuck being sieged because the army attacking is technically neutral. they get easily confused, they go up and down it. During this march they are sitting ducks for enemy siege machines and arrows. Does the AI eventually attack? I'm pretty sure it's supposed to be the bigger army that commands the siege. The moment the battle starts thje AI refuse to just spread out and SHOOT arrows. Build one Ram, hope it works, then rely on Ladders. Pushing the towers and ram. Date Posted: Feb 7, 2021 @ 1:06pm. Build a shitton of siege stuff. And it pick off from the main troop pool to attack you occasionally. AI are pretty good with ballistas so let them use it to snipe archers on walls. 10 Beta Patch Breakdown & Review - • Wage Sliders, 36 Fief Scenes & More i Link - https://bit. Ballista and trebs are ok to bring on cracked walls. r/Bannerlord • Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. We will have to specify solid and broken stages and their important positions as well as AI navigation mesh changes as if there is a breach. After their army reduces by 100 or so they call off the siege. After their army reduces by 100 or so Siege AI broken? Loaded up old save with the new stable version, got into a couple of sieges and noticed that archers no longer go on walls automatically, doesn't matter if Siege AI is worse again. The AI leading the siege just doesnt atack. dont give orders in a siege. Bigger (590 men) army rolls around. Siege defenses historically favored the townsfolk. Help the archers thin the numbers of charging infantry with siege weapons or your own arrows from a safe angle where you can pop our from behind the wall and hide when they turn to you. It just doesn't make sense. During that time my kingdom is vunrable. so i don't know if this is my fault since i'm still a new player but is there any reason why the ai refuses to assault a castle after taking over my siege? Even if the AI has no defenses. Castle walls crumble. There are some really bad path finding issues with the AI. Only allowed to use ladders for seiging, the ai do seem to actually climb the ladders which is nice but personally I The AI breakdancing when trying reload siege weapons (the one that carries the stone) and getting stuck in that motion. Now I'm back to them breaking the first fixed ranged siege weapons from setting formations to follow. When you attack the crack walls. When you destroy all their siege engines, they retreat 10x faster. ) AI is always war hungry to point it crushes itself and theres never any downtime for players to enjoy the sandbox. Result in easy win for siege defense. It seems to still be in rough shape so long after launch. Even with weaker AI lmao when siege the town or castle build only 4 siege weapons like catapult or triboke and attack with all together at the same time. The team intends to showcase more of its The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. dude im experincing the same thing. Bug The last couple of days I have noticed that the siege AI seems to be utterly broken on the highest difficulty. It's a coin toss if your AI soldiers climb a ladder or a tower, or if they push the damn Ram and then hit the interior doorI am tired of having sieges going like shit because my infantry decides to stand looking at fucking nothing and being peppered with bolts and arrows. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Castle defenses can no longer be built. Off the top of my head infinte siege, ai never attacks, will completely depopulate the city and just sit there. Anyone else run into this? maybe try bringing a ram, if its breached and nobody is attacking then maybe only the ladders and siege tower are broken #3. The only way winning siege battles is possible is if the Vanilla AI is broken. It used to be that the attacking AI would send infantry to move the siege engines to the walls The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. If you find a nice place where the dev didn't map it, AI will start working wonky, the game will slow down to almost crash and then the siege script will break. Eventually they run out of food and start bleeding units. Try lowering your battle size, reducing graphic quality, etc. Could someone else confirm this. When each one completes, quickly click it and move to reserve. nothing what you Defence is even worse. Probably not, the AI vs AI just auto-resolves the battle. The best way to take a settlement is to just build a ram and instantly assault. But im amazed to see all 3 ladders are finally used. Most of the time, even on Bannerlord to be honest its a big issue and needs fixing, sieges are suppost to be fun but they just end up a cluster♥♥♥♥ with ai bugging alot and not properly defending walls witch archers ect, there is a lot else wrong with the game but this should be a priority, losing a lot of soldier's because the ai cant do its job is an annoying and broken aspectof the game. i have billion hours bannerlord and prefer this way. The siege runs perfectly fine, when AI starts thinking it lags: when defending AI sees weakspots, when attacking AI is timing to assault together on different sides etc edit: a bit off the mark on some of this but the core point still stands, that waiting for a siege to finish is often a waste of time since the AI can muster half their kingdom to come after you before you've even built a pair of trebs. Shokuho is a feudal japanese total conversion mod that takes place during the Sengoku Jidai era of Japan. Open comment sort options Attack the walls only when enemy siege weapons are absent or currently under building. Definitely helps ai in ground battles but it eliminates siege towers completely . Taleworlds hasn't done a damn thing to fix it since the beginning. All I want is for my castle/town to build Onagers, but they just wait around with Ballista's, yet the difference is huge. The AI doesn't siege for very long, they have 1 tower or battering ram and they go for it. You can also dumpster any siege by building 4 trebuchets. Don't count on inner gates being broken. I still get to build siege stuff. Siege camp mechanics are completely broken right now. 4. Poor miltia and garrison. Siege doesn't start. 2) you destroy the walls and attack using default siege AI. In siege it's the complete opposite. Every castle defense was already destroyed. TLDR - Don't use siege towers. The AI just keeps building catapults which are instantly destroyed by the castle armaments. Just another broken thing in the game you somewhat have to deal with by playing dumb. Player controlled armies can win outnumbered, and even AI armies can win with relatively even numerical odds. wait till 2 walls are destroyed and then you can attack. Save before you begin a siege and reload if you're defeated by a bugged siege map/mechanics. I feel like this is just the games way of making it hard to siege, broken AI. On Bannerlord difficulty, dealing with defensive siege engines is quite cumbersome. That the AI is sometimes bad at rebuilding their troops is an entirely different issue. Building all the siege stuff has so many downsides Ik takes a lot longer to start the siege. This mod modifies the RBM AI by keeping the enhanced RBM AI for field battles while restoring vanilla AI for sieges. campaign. Games been out too long for this to still be an issue Share Add a Comment. I was sieging with 2 siege tower and 1 ram. They won’t open AI won't climb ladders or climb up siege towers. Members Online • ThePotatoSauce. Mount & Blade II Bannerlord Siege AI Problem & Possible Solutions. Feb 7, 2021 @ 1:26pm Bannerlord > [EN] Technical Support - Resolved > Topic Details. r/Bannerlord • 1. What is wrong with Siege pathfinding? r/Bannerlord • Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. Searches give mixed results on this. The next installment in the acclaimed Mount & Blade game series, entitled: Mount & Blade II: Bannerlord. Makes sieges more annoying than fun to participate in If you find a nice place where the dev didn't map it, AI will start working wonky, the game will slow down to almost crash and then the siege script will break. Once all gates are broken, a charge command is then very smoothly executed. Best option will usually be simulate the battle honestly. They wouldn't really train combat, but train in siege defense, and crush much large armies. Spear inf vs mixed troops cav + inf is awfull. Bigger army commandeer my (530 strong army) siege. Pvp is broken and needs help! i love mount and blade and realize this is early access and in fact they mentioned they are actively working on sieges. I've never had such an experience in Bannerlord since playing on Day 1. But, I play on a pretty crappy computer. They'll do more harm to friendly units on friendly fire. That's why sieges were long. Neutral army sieging. I just want a fair battle. What's the point of a fighting game when you can't properly. enabled toggling/cycling through using siege towers/rams, following, and stop using via blue-gear command. . The ladder issue is well known. Broken AI. So basicly my conclussion if one siege happened to me before, after the gate was broken thry then decided to go get a siege tower, just one of them. If there's a substantial number of defenders or the wall layout is uncomplicated, the AI can efficiently deploy troops to ladder positions, making a quick wall rush almost impossible. all my troops are tier 4-5. jjwalker. 165K subscribers in the Bannerlord community. Eventually the siege camp runs out of food and starts bleeding units. I don't give orders during sieges since, when I eventually attack, it tends to be a charge for all the marbles. 2. Siege AI is fine, more or less. 0 yet but apparently that fixes a lot of the siege issues aswel as there’s a new command system, I also would use army formations made easy but that mod is redundant now I think can still use for older patches, there’s also a mod called ai spawn fix I think it was called that allows reinforcements to go into correct classes Can end a siege in minutes this way if you get over the wall fast enough and know exactly where to go to drop down between the gates. Enjoy improved siege mechanics from recent Taleworlds Siege AI Broken. Inf in general vs cav super passive and broken, need fix ASAP. This essentially prevents them from engaging while still keeping them in a relevant position to engage when the time comes. But during the actual battle, each one has its advantages. The I heard about siege AI being broken at launch (troops not being able to use ladders, just standing there, massive lag) but I never experienced it - since this latest update, every other siege is When an AI army joins my siege camp and then leaves the camp, my party is being displayed twice (where the attacker and defender troops are being compared). This is on the best AI setting. this has broken the way I The Combat AI in Bannerlord is so unbelievably broken Bannerlord By mid game it's no fun to play broken AI armies that can't even defend themselves even when they should beat you. I build everything, 4 trebuchets, 2 towers and 1 ram. The AI just keeps building catapults which are instantly destroyed. rmhwbp gcc cncz hqzjmqs gyaqeiq bjhcmf gppbaa vraug lojslt eopc