Underrail psi monk build. https://underrail(dot)info/build .
Underrail psi monk build. Most ranged weapons either have a myriad of special attacks that benefit from Here is a comprehensive psi guide I have been working on for a couple of weeks. I think it fits thematically as well. Idk with electric knife, since I did full psi on exploration, but it basically resist all but TK combo. I am focusing only on Psych/Meta and have been pretty successful. High mobility for a psi build. But, if you heavily min-max, and go into Crafting, Pistol + Temporal Mechanics is way OP, it’s a build capable of winning the game on max difficulty. Pepe Sep 6, 2021 @ 10:27pm. 7 ammo, even AP bullets were optional. I want to channel my chi, wushu or whatnot and HA-YAAA people in the face. But you only have stat points for 3-4 stats. Take the OP psi-monk build for instance: you power up your melee fist attacks through awesome feats and psi abilities, and with adrenaline and the right setup you can basically stunlock any enemy in the game AND get in seven or eight attacks per turn. https://underrail(dot)info/build Unless you are either going for a very specific psi build (like psi-monk or similar stuff) and don’t give a damn about how much psi your ability cost, or you’re on DOMINATING and doing specific dungeons like the Utility Tower (where infused Bison gear is a must), Utility Station 6 (where biohazard gear is a must) or even Depot A (where I'm not sure how I'd go about it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews My latest build, another form of psi monk which has 3 WILL and much more survivability, he uses psi more for occasional singletarget CCs and force emission, mass CC's are done with grenades. Spec. As of now, this is the build: https://underrail. Changelog 2015-02-21: build tool I am running a Psi/Monk build and have been enjoying it so far (Just cleared Depot A). Level : 25 Stats : Str: 8 Dex: 16 Agi: 7 Con: 3 Per: 3 Wil: 3 Int: 6 Skills : Melee: 135 (272) Check out destroyor's build for a DEX based CRIT PSI MONK (it's in his steam guide). I'm posting here to get a couple sample builds for a psi-monk. 1. I do suggest putting full spec points into Improved Unarmed Combat, it a very decent multiplicative bonus to your damage. info/build I think it's worth it, especially because the toughest enemies for pure psi to deal with are Expedition robots, and Electrokinesis (w/ a specialized headband, ideally) is probably the best way to deal with them for a Psychosis build (along w/ MkIII EMPs, naturally). it seems there are various psi builds,im interested in some telekinitic puncher stuff like that bald guy punching rocks with his mind in scs station. and get the 4 turn Force Field + The Unarmed build I'm playing now is a Psi Monk + Temporal. Skills. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage I never did a low str monk build but my level 30 high str monk build did more damage per AP without fist weapons than with. This is my Time Monk build playing Underrail, on Hard difficulty, fighting most of the human opponents in the Arena. for thought control build + crafting + weapon Discussion/Question I'm new to the game and tried full psi build with 10 Will and Intelligence. Key points from my Help a noob build his perfect Psi Monk. Both hit a wall around midgame after junkyard, though my 2nd character was more optimized, but my defence felt inadequate, my offence was gimped between guns and psi and crafting didn't help as The cave monk: temporal + psycho kinesis, fist weapons, max dex+agi, play stack the damage amplifiers Throwing and Traps go a long way to compensate for no Psi abilities and make a lot of encounters much easier than they otherwise would be. I was wondering what some decent psi armour is? I assume it uses beetle carapace, but I'm not sure which armour and other mods. Only level 13 so far, but can already buff up to 27 attacks per turn! Base 50 Action Points Adrenaline +20 (+25 instead with Vitality Powder) Psycho-temporal Dilation +20 (+2 more with specialization later) Blitz +20 Here you have everything you need for a good psi build, I'd recommend you the tranquility one if you are going to play on normal. The only thing i needed was I have not tried my Time Monk build on Dominating, mainly because it is a very high Dodge/Evasion build, along with 30 attack per turn and over 360 Movement Points per turn. If you are adamant about being a gun-toting psi-master, you will want to go commando: 7 strength, 10 will, 10 perception, dump rest into con/agility as you level, and take stealth. Can’t die when everyone is dead before they get to act. Underrail character build calculator & theorycrafting tool Psi. It is basically the standard Psi Monk w Looks fine, but even without food/drugs/equipment you're over-investing. No psychosis psi or AR tin can can compare with this monster. Your main spells will be Force emission, Telekinetic proxy, Psycho-temporal Contraction and Stasis This is meant to show the very high number of attacks per turn, and movement points, attained by my Time Monk build. This is my Time Monk build playing Underrail, on Hard difficulty, fighting Carnifex, in the Arena. With psi and grenades you get enough power to compensate for any other weakness. I assumed leather gloves w/ Pneumatic proc should be enough to deal with other crab. com] / Welcome! Here I'll try to explain what makes psi builds great, and why. Compared to my last playthrough as pure psy it feels much harder, but i allready read about pure psy is the "easiest" build around I got some questions: Am i right that if i wont use skinner i dont have to put 7 points in INT and can spent points otherwise? Underrail character build calculator & theorycrafting tool Psi. Some m As for psi, leave metathermics at the bare minimum required for cryostasis, with a psi monk you won't get much use out of its damage spells (and they aren't that good endgame anyway). Unfortunately it was only on Normal I've returned to the game and made couple of builds to experience 2 DLC. Use assault rifles. But the build absolutely wrecks the game on Hard. Insane damage, IMHO much preferred to STR, if you are good to go with leather gloves. Hi fellows, I am at the stage of entering junkyard quest. The depth and complexity are amazing. I I'm preparing for my first playthrough, and after a good deal of research on the official wiki and the official and steam forums, have decided on a fist-fighting "monk" character Overly optimized full psi tranquility expedition build [underrail. But if you have 9+ CON anyway get survival instincts. The goal is lots of attacks per turn and crazy movement points. For most of the Underrail. I feel invested in my character now that I have a little more sense of what I'm doing after my first floppy trial roll. It includes a couple of builds thoroughly explained as well as ideas behind the principles of psi. My psi + shotgun is basically taking 5 STR, 6-7 PER, Opportunist feat, and maxing Guns, the rest is going for a standard psi build with maxed WILL, and very high INT (enough to get full psi slots, when combined with a headband that adds one). Still 3 con, but ar will make it easy for you. Pseudo-monk . Playing this for the first time and some kind of psi build seems like it would be most fun, especially psi monk. Yeah, but pretty much every build in underrail needs crafting, there's a feat that gives you addtional 15 psi points, but if you're going the tranquility route it really isn't worth it because you have access to If you want jedi-style, there's basically the psi-monk: high dex and will and stealth and unarmed, using psychokinesis. Damage comes from Neural Overload. With a bunch of skills free from psi I'd probably try to stack 1k-ish dodge/evasion in addition. Remaining points ? Show all . And i must say LMG is the strongest build on dominating BY FAR. Think the build has enough for at least 10agi as you don't really have to have int without psi. Does anyone have any builds I am running a Psi/Monk build and have been enjoying it so far (Just cleared Depot A). Your http://steamcommunity. Also I would drop 1 in Will at character making and put 1 into Strength to be My Time Monk build has been well received. Check destroyer's guide for skill thresholds and note down that All-in "food" exists. I've managed to beat Underrail in Normal with an SMG/Stealth build. Stat distribution depends on what flavour of psi-monk you'd prefer - minimum 12 DEX for low AP punches but melee scales off DEX and damage After some thought I concluded an unarmed STR psi monk is possibly the best choice for this. 5 to 1. Character's skill/stat are like below, as far as I can remember; I am not in front of my pc atm. Hello reddit, I'm here to ask for tips / general guidelines on how to build a decent psi monk. It's better to go full psi or psi + shotgun. It is a Psi-Monk with the addition of Temporal Psi for the haste buff and focus on maxing out the number of attacks per turn and movement points. You'll ran out of psi points very fast if you used Force Emission too much, and you need all of them psi points else your punch won't be as powerful. You run out of psi quickly, so better to make all of psi boost proc harder since you’ll run low anyways. Posted by u/Cevegeddon - 1 vote and 4 comments Just started playing recently and I am already so very in love with this game. X. If you want to use the Power Fist or otherwise prefer a STR route that's doable too, to (I think) at least hard difficulty. I only ever busted out the unique power fist vs enemies with high damage thresholds (usually robots) but even then if you use expose weakness unarmed still had higher DPS save for those giant lemurian statues with a cannon Psychokinesis is a psi skill which allows to learn and use psychokinetic psi abilities effectively. No crafting, no throwing/utilities, no psi, no Survival Instincts. A dex monk goes for lots of hits, usually bare fisted. I made an extensive guide for a psi-assassin-trapper build for DOMINATING for anyone that would be interested in it. Thought Control, Tranquility. Your effective skill level (the number shown in parentheses on Character Sheet S and in Combat Stats C) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities. If anyone could give current advice, I would appreciate it There's at least 4 psi monk thread over the last month in underrail forum. Mostly consisting of passive feats and that's it. Both hit a wall around Psi-monk is a classic, and Dominating capable. Precognition is decent for its usage. or being a wizard and firing fireballs!give advice plox! Hi, bit new as far as psionics go, I always tend to run other builds. I honestly think it makes a TM + TC build meaningfully worse. I've played two characters so far (hard diff), one smg/psi hybrid and one AR/psi hybrid. And a heavier investment in Agility than is usually done with PSI Monk to get very high amount of movement points to go with 30 unarmed punches per turn. I know people sometimes dig deep while looking for Underrail build info, so I'd like to necro and say that it's absolutely not true, Depot A is a good test and on Shotgun+PSI (Almost pure PSI Tranquility with premed, Thought Control, Metathermics, and Psychokinesis, just 5 STR and 6 PER to use Shotguns with Opportunist perk, when I don't want to use up PSI points) with so i finnaly decided to try a psi build,saw nerdcommandos videos to educate meself but i only confused meself further. But i soon saw a problem with managing my psi bar so im thinking on trying a new build. Thought Control: Specialization. com/sharedfiles/filedetails/?id=843557165, character build section has a DEX based psi monk build with focus on crit and pneumatic strike from your combat gloves. 6 playthrough with Expedition DLC, some wiki [stygiansoftware. I want the quintessentail monky experience. Base. Yeehaw!Build (Ignore the points in throwing, tho . just a question of whether the game is hypothetically winnable when things go perfectly according to plan for a given build, because Underrail is a game of heavy RNG, rather it Removed Psi Capacitance and added Nimble as you will have a hefty Armor Penalty, also moved Thermodinamicy much earlier as it is REALLY useful, especially with Tranquility. Or maybe a psi monk (unarmed/psi Ha! Buddy, melee builds are almost unanimously considered some of the strongest in the game, potentially. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage After playing the first act with a pure psi character which went pretty good, I wanted to restart and play around with some of the cool melee feats so I came up with this build. This build is a basic Psi Monk which is In my experience, it's good with psychosis builds, since they can be starved for psi points, so an extra psi booster or two can matter much more than the increased AP cost. But it's very expensive psi cost makes it into worthless category. I did the time wizard thing, but did not know about the A gimmick psi build. I will also post my overly optimized tranquility build soon (basically you can have reasonably full psi, craft, social, subterfuge and some throwing build nowadays). Have to be careful when you plan out your build if you are going to wear gloves. I'm going for a psi monk type build, using fists and the two schools that arent the thermal one (Im awful at remembering the psi abilities). Personally i wanted to try a high constitution psi monk that would wear metal armor but have no idea if thats viable or whether You consume 4 psi per hit, that mean consume 40 psi per turn,but regenerate 15 psi per turn and you can use psi booster to restore 75 psi,that mean you can punch 175/(40-15)= 5 turn,I think this is enough. I myself had a "hybrid" build it was just a pyromancer guy with that can lob grenades good. Please comment,critique,rate, bash or otherwise provide input. It is actually working very well. Melee 65 sneak with bonus 70 Lockpick 60 Hack54 Plenty of mechanics electronic tailoring Psychokinesis 45 Stats: It is basically a PSI Monk + Temporal PSI to get the haste buff. I'd like to take advantage of There was this crit or bleed build with the claws thing I was considering, but ultimately went for unarmed psi because it forces me to be creative and think things through, the fact that there was a time monk player (idk if they're still active in this sub, has YT videos of his gameplay) who was beating enemies and getting far meant that the After getting my crossbow character to Deep Caverns where it choked on some rather annoying sections (I sincerely hope the devs reconsider crit immune mobs in the future) I decided to dust off the psi monk I mentioned above - and I’ve just managed to finish the game with it, so the build definitely gets my seal of approval. And Dodge/Evasion on Dominating is a lot weaker than it is on Hard. Metaphorically and literally my acquaintance with fists in underrail starts with the Time Monk video It is the reason for a 5 ap punch. Bare fists damage does scale up fairly well. Feats. A str monk goes for heavy hits, with gloves. It's a Sniper build, yet I try to force myself to use something else than a spearhead, just for a change. Out of all builds i member only "true" hybrid is a psi monk. Maybe I will finally try a Thought Control build, since I've been hearing about how good they I'm posting here to get a couple sample builds for a psi-monk. Take psychokinesis and Force User. Any thoughts are appreciated. You don't need Yell because you can just kill everyone in turn-2 with LOADS of CC from both TC and PK. At a very surface level, I just want to start by saying that full psi might be the most powerful build in PSI Monk is a lot of fun. However, all of the builds seem out of date. Molotov and force wall could give you a breathing room to kill next psi crab. That's why I said acid pistol might helps, since there's no acid psi. The builds ends up with 30 attacks per turn doing 62 to 117 This will sound silly to those who are unaware, but one of the best merchants exists essentially hidden in under-rail behind a large questline, that is very useful for PSI I don't run psi often, and when I do it is usually a Monk who goes punchy-punchy. I just bullet-stormed everything with 0 movement points. Imo intimidation is bad for pure psi now, and it's better for high STR melee character. And there's no changes whatsoever for psi, other Hey everyone, taking advandtage of the latest patch I made a new Hybrid build that is quite fun to play. The gist is build for dex/agi unnamed strikes focus - you want as many attacks per round as possible. And you know - it works better lategame and more fun to play. I want to say tho that i'm kinda picky on rpg builds so i have I've been looking around for psi monk and general unarmed builds recently and I've noticed that all the ones coming up haven't been updated in over 3 years. 44 Magnum and Double Barrel Shotgun only. PS Persuasion is good for unlocking some interesting story tidbits, but intimidate is frankly useless. If you’re going full psi, no pistols aren’t good. Psi-time monk build questions. Be a supernatural, Psi-monk is very fun, highly recommend. I'm just dropping the forum link and the google doc here so it can reach more people. Well, it's decent. Look up the “One Turn Man” build. For tranquility builds, I would only consider it if the build is otherwise metathermics-centric. Chakra, my PSI monk, This Time Monk build is the standard Psi Monk build with the addition of Temporal Psi abilities to reach very high Action Point and Movement Points. So, yeah, a good sneaky Crossbow + Trap builds really plays into the strengths of what Underrail Underrail character build calculator & theorycrafting tool Psi. As for your new skill, fist only need 14 to reach 4 AP w/ tabi. But things are getting hard as I have loading same place/battles again and again and again. Also, there are feats that only work with bare fists. I made A steam Guide about it, it is still work in progress but I made mostly everything about the build itself. Thought Control has no ways of dealing wi A subreddit dedicated to the discussion and news surrounding Underrail. Last time I tried to calculate dominating-viable str fister the math on the stats just didn't check out to be clean enough. 12 DEX is the break point for 4 AP punches (7 base, -1 with tabis and -2 for lightning punches) but 9 is the threshold for 5 AP. It is a bare fist puncher that can get 30 attacks per turn and well over 300 movement points. And that is to say i didn't even use 12. I am on my first playthrough of underrail and went with a dagger build on normal. There are some builds, but they come online late and they're starved for points. Not the way i would build psi monk, but i don't think you gonna hit a wall in the game at any point. Expertise is mandatory for monk builds. Basically any ideas or links to your builds would be appreciated. « Last Edit: May 23, 2021, 04:25:40 pm by Owlyu » Thick skull, and the 10 CON it requires, doesn't synergise amazingly with PSI-monk. Reading Fist of the north star lately got me to want to try out a psi-monk on my second playthrough this time on hard, additionally, I did not go for a persuasion run last time. This game really requires some careful planning and specialization in skills but rewards those specializations. This build is a basic Psi Monk which is focused on gettin But its all 3 coner with psi, i guess somewere on a forum was 3 coner 10 will ar gunner, who is much more first timer friendly. It is on par with the per bullet damage of a 5mm smg. Sheepherder has a bare-fisted It is an Unarmed (bare hands) build focused on very high number of attacks per turn, movement points, and dodge/evasion. Edit: If you really want to build a psi monk, there will be dozens of small variations that significantly change the actual gameplay. Key points from my playthrough so far: make leather combat gloves with the pneumatic stun/hit effect ASAP I had the thought of a psi unarmed build but not sure what angle to go at it and all the searching on the internet lead to me seeing really outdated builds which did not help much. I have to say my build was alright but very boring. info] is based on my normal 1. But here's some general advice. On higher difficulties you'd want strength and dexterity for punching, agility for stealth, will for psi, intelligence for crafting and constitution to not die when a mob looks at you menacingly. There were couple of others but they are either standart builds with temporal manipulation on top or metathermics destabilition builds, neither require will or any psi related perks. There's a few that you will literally do zero damage per I've pretty much copied Sheepherder's Monk Build but i've replaced Recklessness for Sprint at Level 1, is this viable? Also how useful are the boxing gloves? I know they're half-affected by Does anyone have a good psi-monk build and where to put the starting points? Showing 1 - 4 of 4 comments. It does have one weakness and that is when fighting against very high physical damage resistant enemies. tah jadck lzx ibwza ghh wwac cxzgvoi jmht sibfhqs gis